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(Un)believable Effects

There’s a memorable scene in the film E.T. where children bicycle through the night sky, silhouetted against a full moon. It was that surreal image that inspired 11-year-old Akira Orikasa. “I was fascinated to see how they tricked the audience’s eyes,” Orikasa said in a recent interview with RenderNode, a computer graphics e-magazine. “I immediately thought, ‘I wanna do that!’ ” His father gave him a book about Industrial Light & Magic, the renowned special effects company founded by filmmaker George Lucas. “That [book] made me realize that in America, there are actually companies that specialize in visual effects. … My dream became to go to America and do special effects.”

Flash forward 20 years. Miniature zoo animals traipse across a tabletop in the 2002 film Spy Kids 2. The lion languidly drops his heavy paws, the elephant’s ears gently sway. Akira Orikasa is the trickster now—he breathed life into these animals, pixel by pixel.

Orikasa graduated from CSU, Chico with a bachelor’s degree in communication design/graphic arts in 1998. He quickly landed a job at CaféFX, a design, animation, and visual effects company in Santa Maria, California, where he is a lead artist in computer animation. He has worked on visual effects for several feature films, including The Core, Gothika, The League of Extraordinary Gentlemen, Panic Room, and Spy Kids 2.

Orikasa says that while he sometimes works on animation, he specializes in modeling, texturing, and lighting. For the Spy Kids 2 animals, Orikasa and his colleagues began their work at the zoo. “Creating realistic animals required some research,” he says. “We videotaped animals to study how they move. We took pictures to study their textures and fur.”

After Orikasa earned an economics degree at a university in Japan, he looked to California for an affordable computer-animation program. He chose to study at CSU, Chico, figuring it was small enough “to keep people friendly,” which would help him learn English.

As technology revolutionized digital animation in the 1990s, CSU, Chico expanded computer graphics classes and developed a new major, applied computer graphics, which became official in 2003.

Since graduating, Orikasa has built on his solid knowledge base and capitalized on his innate artistic talent. “Our projects are becoming more and more complex, and more difficult to achieve,” he says. “We always try to push the limits.” As an example, for the supernatural thriller Gothika, CaféFX developed groundbreaking digital fire effects. Orikasa worked on the man-on-fire shots. “I was in charge of creating his burnt skin, match-moving his motions to recreate his body geometry, texturing and lighting them, and compositing them on to the actor,” he says. In other words, Orikasa and his colleagues created a believable (and horrifying) burning man.

Coming soon, to a theatre near you: more of Akira Orikasa’s magic.

A Hot New Major

For the computer whizzes responsible for special effects in movies, it’s all about light refraction, particle animation, and Z-depth. For the rest of us, all that tricky stuff is just plain cool. Computer graphics students at CSU, Chico are developing their skills with state-of-the-art software and finding jobs at some of the industry’s most prestigious companies.

In 2003, applied computer graphics became a new major in the Department of Computer Science, after years of development by professor Clarke Steinback and Rick Vertolli, lecturer and technical director of the Instructional Media Center (IMC) in Academic Technologies. Because employers need both types of workers—artists and techies—students have a choice of two options within the major: production and technical. Production focuses on creating animation; technical focuses on the programming that supports animation.

Students also get advanced hands-on experience as interns in the Computer Graphics and Animation Lab in the IMC. They collaborate with staff professionals on complex animation projects, where they not only hone their skills on industry standard software, but they also add valuable work to their portfolios. In the past several years, CSU, Chico students have been awarded top honors at the annual California State University Media Arts Festival and SIGGRAPH, the international computer graphics conference.

“Akira has the touch to create CG [computer generated] images that are so real you don’t realize they are simulated,” says Chris Ficken, Academic Technologies creative supervisor and graphic designer. “Other students have the gift for character animation. Some specialize in ‘painting’ digital textures and surfaces applied to 3-D models, while others work on lighting scenes. The list goes on.”

According to Ficken, Chico alums work for the big players in the business, including Disney, Industrial Light & Magic, and Pixar, as well as smaller, independent studios that feed the entertainment machine, such as CaféFX.

Lisa Kirk, Public Affairs and Publications
Photos courtesy CaféFX