Rick Vertolli (center) with students Kenny DiGiordano (left) and
Travis Yee. Photo by Thomas Del Brase.
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Chico State Gets Animated
Animation students regularly win awards, including four Best
in Shows
By Stephen Metzger
Working Stiffs is an award-winning animated film, produced by
students from CSU, Chico’s Applied Computer Graphics program,
in which two zombie-like targets in a computer-arcade game lament
what lousy shots the players are. On a smoke break, one zombie
says, “Man, this guy sucks,” to which his partner answers, “Yup.
This is gonna take awhile”—that is, before the player
can move to the next level of the game and the “working stiffs” can
go home. Meanwhile, despite the poor shooting, the zombies continue
to get bloodier and bloodier and more and more dismembered, until
their shift is over and they call it a day, one hopping along and
dragging what’s left of his body behind him, presumably heading
home to his family—and probably a cold one.
Gruesome? No doubt. But its ghoulishness is largely offset by the
humor—not only by the absurdity of the concept itself (zombie
computer-game targets have lives?) but also by the hilarious dialogue
and the charmingly engaging characters, as well as by the three-minute
film’s overall quality.
Which was obviously the opinion of the judges at the 15th annual
California State University Media Arts Festival, held last November
at CSU, Channel Islands, where the film won first place in the
Animation category—and where three other CSU, Chico films
won awards, from 56 entries representing all 23 CSU campuses.
In fact, you might call it a sweep: While CSU, Chico traditionally
does well at the festival, having won “Best Animation” a
total of nine times and the coveted “Best in Show,” selected
from all eight categories (Animation, Documentary, Experimental,
Interactive Media, Music Video, Narrative, and Television), four
times, this year the judges awarded the first four places in Animation
to CSU, Chico films. All were products of Rick Vertolli’s
fall 2006 advanced animation production class.
A cartoon connoisseur
Rick Vertolli is sitting in his office in the basement of Meriam
Library. His desk is cluttered with drawings, roll sheets, books
on animation, and brochures for animation festivals. Characters
from Finding Nemo and Monsters, Inc. cavort in huge framed posters
on the wall. “When I was a kid,” says Vertolli, “you
couldn’t get me out of bed on the weekdays, but on Saturday
morning I’d be up at dawn to watch cartoons. I loved The
Flintstones, Bugs Bunny.” The professor’s favorites?
101 Dalmatians, Pinocchio, and more recently, The
Incredibles.
Vertolli moved to Sacramento in the late 1970s armed with a BFA
in painting and sculpture from Ohio’s Kent State University
and quickly found work—as a bricklayer. In 1981, he began
taking classes at Sacramento State, where an instructor told him
about a “new field”—computer graphics. To get
access to graphics computers, Vertolli signed up for engineering
and programming classes, telling an instructor he wanted to create
art on computers. Nobody does that, his instructor said. When Vertolli
insisted, his instructor suggested he go to Chico, saying “They’re
doing all kinds of strange things up there.”
Arriving in Chico in 1982, Vertolli met with Professor Grace Hertlein,
an artist using computers in her work. A perfect match. Vertolli
ended up working with Hertlein on his master’s degree in
computer graphics (“She taught me how to write,” he
says), which he finished in 1984. The same year he was hired as
an animator in CSU, Chico’s Instructional Media Center and
to teach computer-assisted art in the Department of Computer Science,
first offering the computer animation class in 1992 and the advanced
animation production class in 1997. Today, along with professors
Frank Pereira, John Pozzi, and Clarke Steinback, Vertolli teaches
in the Applied Computer Graphics program (graphics.ecst.csuchico.edu),
officially approved as a major in 2002. He was a key player in
creating the major.
Today, there are just over 100 students in the major, which offers
a production and a technical option, each with the same core requirements,
including computer-assisted art, computer modeling, and computer
animation. The technical option requires 15 units of computer science,
while students in the production option take only one computer
science class but must choose from other courses, including communication
criticism and industry internships. Students in both the production
and technical options select electives such as video game design,
digital lighting and texturing, 3D character animation, biomechanical
analysis, and acting for non-majors.
Recently, Applied Computer Graphics interns worked with CSU, Chico’s
Academic Technologies on the DVD A Spirit of Place and Purpose.
Narrated by University President Paul Zingg, the disk examines
the school’s Master Plan, with three-dimensional computer
graphics portraying the future of the buildings and grounds.
Applied Computer Graphics graduates typically go on to work for
private animation or video game companies, while some do freelance
Web page design and other similar work. Former student Mike Wellins
(attended fall ’83 to fall ’89) has worked with Disney,
Hanna-Barbera, Nickelodeon, and Warner Brothers; has published
an animation textbook; and is currently making a documentary film
about CSU, Chico art professor emeritus Ira Latour. Among the 50
employees of Luma Pictures, which has created special effects on
numerous major films including Apocalypto and Sky
Captain and the World of Tomorrow, five are graduates of the Applied Computer Graphics
program.
Going out on its own
Originally part of the computer science department, Applied Computer
Graphics separated this spring in order to have its own identity,
giving the program a chance to offer more of its own classes. Among
them are 2D digital animation and Vertolli’s advanced animation
production class, in which most of the films that end up at the
California State University Media Arts Festival are developed.
Vertolli is also active in the California State University Summer
Arts program, two weeks of intensive workshops (many running 12
to 14 hours a day) in theatre, dance, music, visual arts, creative
writing, new media, and arts education, which has been held on
various CSU campuses for the past 22 years, the last eight at CSU,
Fresno. Vertolli, coordinator of the course in character development
for animation, regularly includes in his workshops presentations
by guest artists such as Rusty Mills (Animaniacs and An
American Tail) and Chuck Harvey (The Fox and the Hound,
Robin Hood, and The Little Mermaid). Another Summer Arts regular is Andrew Gordon,
who has been at Pixar for 10 years and has worked on A Bug’s
Life, Toy Story 2, Finding Nemo, The Incredibles, and Monsters,
Inc., and is currently working on Ratatouille (due out this summer).
Gordon, who has been teaching at Summer Arts for the past seven
years, got his start in the industry with a student film at the
1990 CSU Media Arts Festival. He was also a recent guest lecturer
at CSU, Chico. “Rick really makes the Chico program work,” says
Gordon. “And he brings incredible energy to Summer Arts.
He’s dedicated, committed, and does great work. Everyone
wants to go back after they work with him.”
Gordon agrees that it takes more than computer knowledge to be
a good animator. “ ‘To animate’ means ‘to
bring to life,’ ” he says. “It’s not just
moving objects around on a computer.” In fact, he says, to
be successful, an animator needs a good foundation in traditional
skills: “life drawing, gesture drawing, painting, color theory.
Then after that, it’s the story.”
“We’re always trying to find a story,” says Vertolli,
leaning away from his desk and crossing his arms. “That’s
the hard part for a lot of the students. They’re great with
the technical aspect, but we really emphasize story.”
All about the story
Hieronymous Bosch’s The Garden of Earthly Delights in the
Museo del Prado in Madrid is about as disturbing a painting as
you’re likely to see. A nightmarish landscape cluttered with
fantastically grotesque monsters and fruit and birds and fish and
humans, the three-panel altarpiece by the early 16th-century Dutch
master is frequently described by critics as depicting humankind’s
descent into hell as a result of a lustfully sinful lifestyle.
A large print of the famous painting hangs prominently in the east
Chico apartment living room of Working Stiffs director Kenny DiGiordano.
Across the room, next to the television, is DiGiordano’s
neatly arranged collection of DVDs, which includes all his favorites,
among them The Incredibles, Toy Story, Antz, and Monsters, Inc.
DiGiordano, who grew up in Sacramento, was always interested in
art. “When I was a kid,” he says, “I’d
sit in my room for hours on end, just drawing.” A semester
away from his associate’s degree in Applied Art and Design
at Sierra College in Rocklin, DiGiordano one day saw an icon of
a hand on a computer screen, and when he clicked on it, he saw
the hand from all 360 degrees. “I thought to myself, ‘Wow!
How did they do that?’ and decided that’s what I wanted
to do.” DiGiordano immediately signed up for Mike Cosper’s
3D art class, then followed Cosper to Sacramento City College,
where he took three more of his classes. Cosper recommended CSU,
Chico, so DiGiordano contacted Vertolli and enrolled in spring
of 2005, attending the Summer Arts Festival that summer.
“Rick pushes us really hard to work on the stories,” says
DiGiordano. “Other schools have good computer animation programs
as well, but Chico State emphasizes storyboarding and the stories
themselves—beginnings, middles, and ends—so that it’s
not just production work.” Indeed, Vertolli stresses preproduction,
which begins with a “treatment,” or written summary
of the story. The students then move to storyboards—hand-drawn
blueprints for the action and dialogue—and then “animatics,” which
combine dialogue and still images to determine shot timing. At
the same time, they are working to develop interesting and believable
characters. Preproduction typically takes a semester.
Finally, in the second semester, students turn to their computers
and begin the production process—and most students then fine-tune
their films with yet another semester of independent study. “I
don’t think money is the driving force for these students,” says
Vertolli. “This is a way for them to express themselves,
but you have to be dedicated, because it’s very hard work,
very labor intensive.”
To get a sense of just how labor intensive making an animated student
film is, consider Vertolli’s equation: 40 hours of production
work equals 10 seconds of screen time (and frequently a lot less).
The Working Stiffs team of five students spent eight months on
their three-minute film, DiGiordano himself working four to eight
hours a day on the film throughout. (To view the award-winning
films, as well as other work of the program, log on to imc.csuchico.edu/portfolio/animation.)
It’s in the details
Tracy Hamer is a 23-year-old senior from Auburn who will graduate
in May in Applied Computer Graphics with an art minor. Hamer was
an animator on the team that produced the 2006 CSU Media Arts Festival’s
second-place film, Trash Landing, about a poor, lonely trailer-dwelling
old man who finds a winning lottery ticket, loses it in a Wizard
of Oz-like tornado, and finds it again once the storm has passed—and
then, as he holds the ticket up in celebration, watches lightning
strike it and reduce it to ashes. In roughly three minutes, the
single character goes from sadly resigned to cheerful, terrified,
jubilant, and finally, hopelessly defeated—each emotion completely
realistic and convincing.
Hamer notes that the more “humanlike” a character is,
the more difficult it is to make the character look believable. “We
spend all our lives studying human movement,” she says, “so
when a character doesn’t move like you’d expect him
to, you pick up on it instantly.” Hamer emphasizes that Trash
Landing was a team effort. “Our roles were all pretty equal,” she
says.
Working Stiffs team member Peter Mazen is a third-generation Chicoan,
son and grandson of Walter Mazen Jr. and Sr., two highly regarded
North State physicians (Dr. Mazen Sr. passed away last December). “I
started out as a biology major,” says Mazen, “but just
didn’t like it, so I changed to computer science but realized
that it was pretty much all programming, and I didn’t want
to do that either.” Turns out, Applied Computer Graphics
was in the same building, “and one day I saw a flyer in the
hall about the major, and that sounded way more interesting.”
Mazen says that an Applied Computer Graphics student must be creative,
dedicated, and able to work well in groups. It also really helps
to have an artistic eye, he says, although the less artistically
inclined can become better animators by taking art classes. “Figure
drawing really helped me,” he says. “It forces you
to look closely at the human body, to see how it’s put together
and how it moves.”
Mazen’s roommate, 24-year-old senior and Sacramento native
Travis Yee, was also on the Working Stiffs team. Like DiGiordano,
Yee was referred to CSU, Chico’s animation program by Sacramento
City College instructor Mike Cosper. Yee also stresses the importance
of being able to work in groups. “Everyone has a different
skill level, different ideas. It’s hard, but it’s so
rewarding when you finally see that finished product.” Yee
says that the story with which they were working set their film
apart from much of the rest of the competition. “CSU, Chico
alum Mike Wellins came up with the idea and wrote the script,” he
says. “We just pretty much worked with what he gave us, sending
him drafts along the way.” He also particularly acknowledges
DiGiordano’s direction. “He did a great job shooting,” says
Yee, referring to the software’s interior camera and its
ability to “move around in the 3D world.”
Unlike many of the other animation students, whose principal influences
include recent feature films such as Finding Nemo and The
Incredibles,
Yee professes to come from “the old school,” citing
cartoons such as Steamboat Willie and Oswald the Lucky Rabbit as
his influences. “I like cartoony animation more than realism,” he
says. “Cartoons are about exaggeration. Like if a character’s
going to throw a ball, his whole body winds up. You get to go over
the top.”
What does it take to succeed as an animation student, according
to Yee? “You have to be willing to spend a lot of time outside
of class,” he says. “If you just go to the labs and
think you’re going to produce something great, it’s
not gonna happen. You’ve got to be dedicated.”
A new generation of animators
This spring, Vertolli’s Advanced Animation Production class
meets late on Monday and Wednesday afternoons. The first day, the
students rolled into the lecture hall, found seats, and quickly
became engrossed in Bass Ackwards, a previous semester’s
film that Vertolli was projecting onto the large screen in front
of the classroom. When the film was over, Vertolli stepped out
from behind his computer monitor and stood in front of the screen. “This
is what we’re going to be doing in class this semester,” he
said simply, turning once more to the screen to watch the credits
roll.
But the students knew that. It’s why they were there. In
fact, many of them had already begun work on their semester projects
and were planning to enter next fall’s California State University
Media Arts Festival.
And if history is any indication, more than a few of those students
will be winning awards.
About the author
Stephen Metzger (BA, English, ’78; MA, English, ’81) teaches in the American Studies, English, and Journalism departments at CSU, Chico. Growing up, he had a major crush on Judy Jetson.
2006 Media Arts Festival Winners
First Place: Working Stiffs
Written by alum Mike Wellins and developed
by Kenny DiGiordano (director), Jerry Zigounakis (technical director),
Luke Machado, Travis Yee, and Peter Mazen. Music by David Cates.
Two video game zombies take turns getting shot at. They get tired
of the player continually missing his targets and discuss strategies
during their breaks on how to get him to hit them so they can finish
their workday.
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Second Place: Trash Landing
Rusty Robbins (director), Chris DeStefano,
Eugene Chung, Tracy Hamer, Andrew Davis, and Steve Liebenberg.
Music and sound by Brendon Harry and Sid Lewis. The rags-to-riches-to-rags
tale of a man who lives in a trailer and finds a lottery scratcher
by his mailbox, wins the jackpot, and then is swept by a tornado
into the air, along with his scratcher.
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Third Place: Dungeon Seed
Josiah Munsey (director), Dylan Smith
(technical director), Matt Berglund, and Kurt Feudale. This character
gets thrown into a dungeon cell, where a flower starts to grow
and he tends to it through the winter and even gives it his last
drop of water. Just as he is about to give up all hope of ever
getting out of the dungeon, a mystical turn of events shows why
tending the flower was the right thing to do—in more than
one way.
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Fourth Place: The Janitor: Bud
André Nguyen (director),
Vince Yamamoto, Dave Cross, and Chris Maggitti. Original score
and sound effects by Dustin McLean. A funny little man with a giant
mustache, Bud the janitor sweeps up after a theatre production
and starts imagining himself in all sorts of parts on the stage,
including as a pirate and Romeo. Bud doesn’t know that the
director is still in the theatre, watching him the entire time.
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