http://en.wikipedia.org/wiki/Taxonomy_of_Educational_Objectives
and
http://www.nwlink.com/~Donclark/hrd/bloom.html
http://honolulu.hawaii.edu/intranet/committees/FacDevCom/guidebk/teachtip/7princip.htm
and
http://www.uis.edu/liberalstudies/students/documents/sevenprinciples.pdf
http://www.csuchico.edu/celt/roi/
Six categories:
- Learner Support and Resources
- Online Organization and Design
- Instructional Design and Delivery
- Assessment and Evaluation of Student Learning
- Innovative Teaching with Technology
- Faculty Use of Student Feedback
Three ways to use the Rubric for Online Instruction:
- As a "self-evaluation" tool - assisting instructors how to revise their existing course to the rubric's suggestions.
- As a means for getting public recognition for exemplary online instruction - going through the nomination process.
- As a way to design a new course for the online environment, following the rubric as a roadmap
Instruction Design Tips for Online Learning
http://www.csuchico.edu/tlp/resources/rubric/instructionalDesignTips.pdf
This document works in conjunction with the Rubric for Online Learning, and serves as a checklist of how to accomplish the focus of each category. It was designed by Joan Van Duzer of Humboldt State University.
http://www.csuchico.edu/~lsederberg/eoi/
This web site includes the project summary and many resources from adapting the Rubric for Online Instruction to the CSU. The project was funded by the CSU "Technology Integration Grants for Educational Resource Sharing" (TIGERS), http://cats.cdl.edu/cats_programs/tigers.
http://www.csuchico.edu/~lsederberg/itl/eod.html
This is a quick and easy model to use for redesigning instruction for online use. It helps one consider "bite-size" pieces of materials and activities to convert from face to face to online. It also helps one consider the types of events, whether they are synchronous or asynchronous; and the use of mediation and pacing. See the link above for details.
Also, see the Handout of a worksheet in PDF.
http://www.csuchico.edu/tlp/accessibility/
"To the extent possible, instructional materials, including online course materials must be available to students with disabilities at the same time it is available to any other student enrolled in a course." -- the CSU Board of Trustees Policy on Disability Support and Accommodations (Executive Order 926)
The Accessible Technololgy Initiative represents a CSU-wide committment to implementing our values of access to all students. The syllabus, readings, online course activities, and other electronic documents need to be in an accessible format to make all courses accessible to all students. CSU, Chico's Technology and Learning Program can help make these materials accessible with tutorials, training, and assistance with our lab resources. Please feel free to visit our website.
Resources to help you in redesigning your course materials:
- UDL Guidelines
- Combining UDL with the Rubric for Online Instruction
- Representation
- Expression
- Engagement
- Overlapping example
- CSU Accessibility Website
What is Web 2.0? by Tim O'Reilly
http://www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html
Web 1.0 Web 2.0 DoubleClick -->Google AdSense Ofoto -->Flickr Akamai -->BitTorrent mp3.com -->Napster Britannica Online -->Wikipedia personal websites -->blogging evite -->upcoming.org and EVDB domain name speculation -->search engine optimization page views -->cost per click screen scraping -->web services publishing -->participation content management systems -->wikis directories (taxonomy) -->tagging ("folksonomy") stickiness -->syndication
Horizon Report
The annual Horizon Report describes the continuing work of the New Media Consortium (NMC)’s Horizon Project, a five-year qualitative research effort that seeks to identify and describe emerging technologies likely to have a large impact on teaching, learning, or creative expression within learning-focused organizations. The 2008 Horizon Report, the fifth in this annual series, is produced as a collaboration between the NMC and the EDUCAUSE Learning Initiative (ELI), an EDUCAUSE program.
The technologies featured in the 2008 Horizon Report are placed along three adoption horizons that represent what the Advisory Board considers likely timeframes for their entrance into mainstream use for teaching, learning, or creative applications. The
first adoption horizon assumes the likelihood of entry within the next year; the second, within two to three years; and the third, within four to five years.Two technologies are placed on the first adoption horizon, grassroots video and collaboration webs, are already in use on many campuses.
Applications of mobile broadband and data mashups, both on the mid-term horizon, are evident in organizations at the leading edge of technology adoption, and are beginning to appear at many institutions.
Educational uses of the two topics on the far-term horizon, collective intelligence and social operating systems, are understandably rarer; however, there are examples in the worlds of commerce, industry and entertainment that hint at
coming use in academia within four to five years.
http://www.nmc.org/news/nmc/2008-horizon-report and http://www.nmc.org/keyword/horizon-project and http://horizonproject.wikispaces.com/
Virtual Learning Blog by Naill Sclater
http://sclater.com/blog/
We developed a model for reflection, derived from exercises with the workshop participants and systematically enhanced by our tutor consultants.
This can be used to help design reflective questions, and to mark them. Reflection can be an iterative process involving different stages which can be at a basic level or deeper.
It normally starts with a basic observation of an incident, you might then notice the effects, report how that impacts on you, identify your own position and look at how you can improve.
Marc Prensky
by Marc Prensky
December 2, 2005 Twenty-first-century schools need twenty-first-century technology.
Illustration by Bill Duke The biggest question about technology and schools in the twenty-first century is not so much "What can it do?" but, rather, "When will it get to do it?" We all know life will be much different by 2100. Will school? How close will we be to Edutopia? First, it helps to look at the typical process of technology adoption (keeping in mind, of course, that schools are not typical of anything.) It's typically a four-step process:
- Dabbling.
- Doing old things in old ways.
- Doing old things in new ways.
- Doing new things in new ways.
From Marc's Blog:"Too many of today’s adults are of the opinion that their children’s education should remain exactly as it was when they were educated in a period before digital technology, the Internet, and other twenty-first century innovations. Unfortunately, this attitude, if implemented, prepares our children not for the future they will face in their lifetimes, but only for the past." - http://www.marcprensky.com/blog/archives/2008_08.html
Popular Articles by Marc Prensky
Digital Natives article in PDF format from Educause.edu, part 1 of 2.
Digital Natives, Digital Immigrants in PDF format, is part 2 of 2.
Four Things Good Teachers Do to Get Students Really Involved in Projects article online.
- Make the Final Product Shareable
- Give Projects, not Assignments
- Encourage students to use popular technologies they are familiar with
- Give the Students Options!
See Laura Sederberg's Pageflakes homepage for links to current Web 2.0 Technologies.
Laura Sederberg
November 6, 2008