ITL Workshop: LMS Best Practices for Enhancing Active and Interactive Learning

Presentation outline is available in PDF.

PowerPoint Presentation is available to download.

Resources


Bloom's Taxomony

Bloom's Taxonomy graphic
http://en.wikipedia.org/wiki/Taxonomy_of_Educational_Objectives
and
http://www.nwlink.com/~Donclark/hrd/bloom.html


Seven Principles for Good Practice in Undergraduate Education

    1. encourages contact between students and faculty
    2. develops reciprocity and cooperation among students
    3. encourages active learning
    4. gives prompt feedback
    5. emphasizes time on task
    6. communicates high expectations
    7. respects diverse talents and ways of learning

    http://honolulu.hawaii.edu/intranet/committees/FacDevCom/guidebk/teachtip/7princip.htm
    and
    http://www.uis.edu/liberalstudies/students/documents/sevenprinciples.pdf


CSU, Chico's Rubric for Online Instruction

http://www.csuchico.edu/celt/roi/

Six categories:

  1. Learner Support and Resources
  2. Online Organization and Design
  3. Instructional Design and Delivery
  4. Assessment and Evaluation of Student Learning
  5. Innovative Teaching with Technology
  6. Faculty Use of Student Feedback

 Three ways to use the Rubric for Online Instruction:

Instruction Design Tips for Online Learning

http://www.csuchico.edu/tlp/resources/rubric/instructionalDesignTips.pdf

This document works in conjunction with the Rubric for Online Learning, and serves as a checklist of how to accomplish the focus of each category. It was designed by Joan Van Duzer of Humboldt State University.

Evaluating Online Instruction Collaborative CSU Project Summary

http://www.csuchico.edu/~lsederberg/eoi/

This web site includes the project summary and many resources from adapting the Rubric for Online Instruction to the CSU. The project was funded by the CSU "Technology Integration Grants for Educational Resource Sharing" (TIGERS), http://cats.cdl.edu/cats_programs/tigers.


Event Oriented Design Model of course redesign

http://www.csuchico.edu/~lsederberg/itl/eod.html

This is a quick and easy model to use for redesigning instruction for online use. It helps one consider "bite-size" pieces of materials and activities to convert from face to face to online. It also helps one consider the types of events, whether they are synchronous or asynchronous; and the use of mediation and pacing. See the link above for details.

Also, see the Handout of a worksheet in PDF.


Universal Design for Learning and Accessibility

http://www.csuchico.edu/tlp/accessibility/

"To the extent possible, instructional materials, including online course materials must be available to students with disabilities at the same time it is available to any other student enrolled in a course." -- the CSU Board of Trustees Policy on Disability Support and Accommodations (Executive Order 926)

The Accessible Technololgy Initiative represents a CSU-wide committment to implementing our values of access to all students. The syllabus, readings, online course activities, and other electronic documents need to be in an accessible format to make all courses accessible to all students. CSU, Chico's Technology and Learning Program can help make these materials accessible with tutorials, training, and assistance with our lab resources. Please feel free to visit our website.

Resources to help you in redesigning your course materials:


Articles on Emerging Technologies in Higher Education and Web 2.0


What is Web 2.0? by Tim O'Reilly
http://www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html

Web 1.0  
Web 2.0
DoubleClick
-->
Google AdSense
Ofoto
-->
Flickr
Akamai
-->
BitTorrent
mp3.com
-->
Napster
Britannica Online
-->
Wikipedia
personal websites
-->
blogging
evite
-->
upcoming.org and EVDB
domain name speculation
-->
search engine optimization
page views
-->
cost per click
screen scraping
-->
web services
publishing
-->
participation
content management systems
-->
wikis
directories (taxonomy)
-->
tagging ("folksonomy")
stickiness
-->
syndication

Horizon Report

Horizon Report graphic

The annual Horizon Report describes the continuing work of the New Media Consortium (NMC)’s Horizon Project, a five-year qualitative research effort that seeks to identify and describe emerging technologies likely to have a large impact on teaching, learning, or creative expression within learning-focused organizations. The 2008 Horizon Report, the fifth in this annual series, is produced as a collaboration between the NMC and the EDUCAUSE Learning Initiative (ELI), an EDUCAUSE program.

The technologies featured in the 2008 Horizon Report are placed along three adoption horizons that represent what the Advisory Board considers likely timeframes for their entrance into mainstream use for teaching, learning, or creative applications. The
first adoption horizon assumes the likelihood of entry within the next year; the second, within two to three years; and the third, within four to five years.

Two technologies are placed on the first adoption horizon, grassroots video and collaboration webs, are already in use on many campuses.

Applications of mobile broadband and data mashups, both on the mid-term horizon, are evident in organizations at the leading edge of technology adoption, and are beginning to appear at many institutions.

Educational uses of the two topics on the far-term horizon, collective intelligence and social operating systems, are understandably rarer; however, there are examples in the worlds of commerce, industry and entertainment that hint at
coming use in academia within four to five years.

http://www.nmc.org/news/nmc/2008-horizon-report and http://www.nmc.org/keyword/horizon-project and http://horizonproject.wikispaces.com/


Virtual Learning Blog by Naill Sclater
http://sclater.com/blog/

We developed a model for reflection, derived from exercises with the workshop participants and systematically enhanced by our tutor consultants.

This can be used to help design reflective questions, and to mark them. Reflection can be an iterative process involving different stages which can be at a basic level or deeper.

It normally starts with a basic observation of an incident, you might then notice the effects, report how that impacts on you, identify your own position and look at how you can improve.

 Virtual Learning Blog graphic


Marc Prensky

by Marc Prensky
December 2, 2005

Mark Prensky photo
Twenty-first-century schools need twenty-first-century technology.
Image
Illustration by Bill Duke
The biggest question about technology and schools in the twenty-first century is not so much "What can it do?" but, rather, "When will it get to do it?" We all know life will be much different by 2100. Will school? How close will we be to Edutopia? First, it helps to look at the typical process of technology adoption (keeping in mind, of course, that schools are not typical of anything.) It's typically a four-step process:
  1. Dabbling.
  2. Doing old things in old ways.
  3. Doing old things in new ways.
  4. Doing new things in new ways.

From Marc's Blog:

"Too many of today’s adults are of the opinion that their children’s education should remain exactly as it was when they were educated in a period before digital technology, the Internet, and other twenty-first century innovations. Unfortunately, this attitude, if implemented, prepares our children not for the future they will face in their lifetimes, but only for the past." - http://www.marcprensky.com/blog/archives/2008_08.html


Popular Articles by Marc Prensky

Digital Natives article in PDF format from Educause.edu, part 1 of 2.

Digital Natives, Digital Immigrants in PDF format, is part 2 of 2.

Four Things Good Teachers Do to Get Students Really Involved in Projects article online.

  1. Make the Final Product Shareable
  2. Give Projects, not Assignments
  3. Encourage students to use popular technologies they are familiar with
  4. Give the Students Options!

Resources or tools help create interactive content

See Laura Sederberg's Pageflakes homepage for links to current Web 2.0 Technologies.

Laura Sederberg
November 6, 2008