Fish Scales by Playmotion

Fish Scales is a community donor wall located at the Georgia Aquarium, which is the worlds largest, with over 8 million gallons of tanks and over 100,000 fish and aquatic animals on display to the public. Fish Scales is designed to honor the contributions of individuals within the local community, and is an innovative combination of PlayMotion technology and LED lighting. Thousands of individually backlit scales cover a massive lightwall measuring over 100 ?Ä"d long, over which runs a mesmerizing mix of aquatic video and abstract imagery. Atop the LEDs, the laser etched names of donors glow brightly. Individuals and organizations purchasing the scales can walk up to one of two interactive kiosks on site, look up their name via a simple user friendly directory function, and witness as a shooting star launches across the massive wall, softly landing on their name and gently pulsing for a few moments, allowing them time to walk up and touch it.
T-Mobile Media Facade by ag4

In November 2003 T-Mobile finished the extension of its headquarters in Bonn. ag4 realized the world ?Äôs first transparent media fa"?ßade on an area of 300 square metres. With a glass facade already being in place, ag4 set vertical beams in front of it, and connected them with the buildings steel construction. Most of the electronic parts were integrated into these beams. Between these beams horizontal sleds hold over 250,000 light emitting diodes. ag4 arranges and produces the content of the media fa"?ßade for T-Mobile. The content is broadcasted with special software and supervised online from Cologne. A basic task of the media fa"?ßade is the innovative presentation of the T-Mobile logo. New animations are developed constantly which let the brand appear in an artistic way. The animations demonstrate the demand of connecting media design and architecture, as the graphic elements refer accurately to the construction of the fa"?ßade.
UK Pavilion by Land Design Studio

The UK Pavilion at the 2005 World Expo in Aichi, Japan, designed and created by Land Design Studio is a showcase of innovative UK inventions and discoveries. The pavilion features nine distinct exhibits demonstrating exciting ideas and concepts that visitors can explore in their own time. In addition to these exhibits, the entire pavilion is surrounded by a large scale video and audio installation which echoes the themes of nature and harmony with technology. Visitors experience an interactive demonstration of a number of inventions under development in the U.K. Among them are a gravity-defying adhesive tape that mimics the way gecko lizards stick to ceilings, a swimsuit which imitates the qualities of sharkskin to enable the swimmer to swim more efficiently through water, and an electronic mobility aid that imitates the echo-location of bats as a means to help visually impaired people find their way around. An overhead projection surface carries shadow animations of geckos, bats, sharks and other natural icons relating to the exhibits situated below. A video overview of the exhibits can be seen here.
Memory Wall by Jason Bruges and Kathryn Findlay

The Puerta America Hotel in Madrid, features rooms designed by notable architects including Zaha Hadid, Ron Arad and Kathryn Findlay. Memory Wall, located in the eighth-floor lobby, is an interactive installation that Jason Bruges calls a mnemonic light matrix. It filters movement and form, which are projected on the wall surfaces in a continuous loop of built-up memories of the day, thanks to a faceted LED matrix curtain of glass-reinforced gypsum containing hidden cameras. The layered fibre-optics emit a textured array of different tones around the lobby.
DataTiles by Jun Rekimoto & Sony CSL

The DataTiles system integrates the benefits of two major interaction paradigms: graphical and physical user interfaces. Tagged transparent tiles are used as modular construction units. These tiles are augmented by dynamic graphical information when they are placed on a sensor-enhanced flat panel display. They can be used independently or can be combined into more complex configurations, similar to the way language can express complex concepts through a sequence of simple words.
Accenture Interactive Network by Accenture Tech Labs

The Accenture Interactive Network made its debut at Chicago ?Äôs O ?ÄôHare International airport in 7-feet high by 10 feet wide, high-definition, interactive screen format that will deliver topical news, weather, sports and entertainment features. The O ?ÄôHare installation is the first of what Accenture believes could evolve into a network of interactive, wall-sized screens that deliver a variety of information to the fingertips of users. The Accenture Interactive Network could one day link multiple screens in a way that maximizes content distribution with the flexibility to choose independent content for each location/screen or the same content at each location, depending on the business need. The interactive screen is operated by touch and can be accessed by two people at one time. The large-scale screen also makes it possible for other passersby to share the experience by viewing information from behind the primary user.
iBar by Simon H"?§nggi & Markus Abt

iBar is a system for the interactive design of any bar-counter. Integrated video-projectors can project any content on the milky bar-surface. The intelligent tracking system of iBar detects all objects touching the surface. This input is used to let the projected content interact dynamically with the movements on the counter. Objects can be illuminated at their position or virtual objects can be ?Äútouched ?Äù with the fingers.
Imagining the City by Land Design Studio

This interactive installation is on display at Urbis, a museum about contemporary urban life, located in Manchester, England. The installation invites visitors to explore a range of creative responses to the concept of the city. Images representing projects by architects, artists, filmmakers, photographers, and authors are projected onto a sleekly undulating polycarbonate armature. The pictures stream horizontally across the surface of a structure housing an intuitive electromagnetic interface. With a sweep of the hand, visitors can select one of 128 items from menus labeled ?ÄúCity of Emotions, ?Äù ?ÄúCity of Pleasures, ?Äù ?ÄúCity of Imaginings, ?Äù and ?ÄúCity of Senses. ?Äù Digital fractals drawn from the item ?Äôs source image are transferred onto an overhead panoramic screen where a fantastic future city is built in real time by the combined activity of the community of museum goers.
TXTual Healing by Paul Notzold

TXTual healing uses a cell phone, a computer and a projector to create a mobile public performance by posting a person ?Äôs text messages into speech bubbles that are strategically placed on the facades of buildings.
Body Movies by Rafael Lozano-Hemmer

Body Movies transforms public space with 400 to 1,800 square metres of interactive projections. Thousands of photo portraits taken on the streets of the cities where the project is exhibited are shown using robotically controlled projectors. However, the portraits only appear inside the projected shadows of local passers-by, whose silhouettes measure between 2 to 25 metres high, depending on how far people were from the powerful light sources placed on the floor of the square. A custom-made computer vision tracking system triggers new portraits as old ones are revealed.
Bloomberg ICE by Klein Dytham Architecture & Toshio Iwai

Bloomberg is about communication and information. Bloomberg harvests information data from all around the world - and processes it into a very pure and understandable form. This installation, located in Maruonuchi, Japan, allows visitors to process and play with data in a very tangable and touchable way. In its resting mode stock tickers are expressed in a fun and easily understandable way. When visitors approach ICE the infrared sensors behind the 5.0m x 3.5m glass wall detect their presence and allow them to interact with the data. You don ?Äôt actually have to touch the glass - the sensors detect you from about 500mm away. A menu scrolls down the screen giving you 4 play options, a digital harp, a digital shadow, a digital wave and digital volley ball.
Dialog Table by Kinecity

In June 2003 the Dialog Table was shown in the exhibition ?ÄúStrangely Familiar: Design and Everyday Life ?Äú at the Walker Art Center, Minneapolis. In February 2005 the Dialog Table will be permanently installed in the expanded Walker Art Center. On the projected surface of the table a collection of images bubble up at the top encouraging a spontaneous grasping of favorite artworks. Enlarged favorites are collected at the table edge. Three tools allow manipulation and exploration of your collection. The ?ÄúExplore ?Äù tool provides descriptive text, related video or sound clips. The ?ÄúRelate ?Äù tool brings up related art works. The ?ÄúMake ?Äù tool allows you to create and email a postcard.
Target Interactive Breezeway by Electroland

The Target Breezeway is a unique experimental space for environmental interactivity, located in the newly reopened 69th floor observation deck of Rockefeller Center. Visitors to the space create a three-dimensional fusion of human motion and light. The project represents an attempt to translate video-game interactivity, computer intelligence and personalized electronic experiences into an environmental experience. Ambient sounds reinforce the movement of the light patterns through the space. The walls and ceiling are lined with a four inch ?Äúintelligent skin ?Äù layer of LED lights behind translucent white glass, containing 9,000 white LEDs to provide an ambient white glow, and over 18,000 addressable RGB capable LEDs that are capable of creating a wide variety of patterns and intense immersive light effects.
Chase by Karolina Sobecka

Performative installation in an urban environment. Interactive projection from a moving vehicle. Animated cartoons keep pace with the car in a never ending chase. Their speed corresponds to the speed of the car. Danger, violence, fear, persecution are popular themes driving the children ?Äôs cartoons. Such infantilized representation of these concepts stands in absurd contrast to the stark reality of the urban LA context.
Internettunnel Leidschenveen by Zwarts & Jansma

Under the busy A4 highway, linking the cities of Amsterdam and the Hague, the underpass that links the town of Leidschendam with its new neighbor, Leidschenveen, has been given a major facelift. It has become a gateway to a new town, a place where new residents can connect with the inhabitants of neighboring communities. The Tunnel Journal measures ten by one meters and is suspended in the middle of one of the tunnel walls, surrounded by 164 stainless steel panels. At the center of each panel is a computerized display which shows moving messages sent in by the visitors to its website. A digital camera mounted on the opposite wall provides visitors to this site with an ongoing record of life in the tunnel.
ADA: The Intelligent Space by Zurich University & ETH Zurich

?ÄúAda - The Intelligent Space ?Äù was a pavilion at the Swiss National Exhibition Expo.02. It was on exhibit from May 15 to October 20, 2002. Organised by Zurich University and ETH Zurich together with their partners, among whom MANOR, the Gebert R"?ºf Foundation, the Velux Foundation and the Swiss Foundation for Scientific Research, the artificial organism named Ada became one of the visitors ?Äô favourites at the Expo. As many as 553,700 guests were a part of the research project, they experienced research live and could play with Ada.
Blowing Gently by Antenna Design

This installation is a reflection on ephemerality. The memory of a nostalgic childhood trinket, a soap bubble, serves as the point of interaction for the central piece, hinting at the subtle action of blowing. Visitors become an integral part of the installation, as it is their breathing which unfolds a chain of events. By blowing at different lengths and intensities, visitors create and inflate male and female creatures, which subsequently seem to float off into space. Each creature has an individual behavior which causes different reactions when colliding with one another. Eventually all creatures fade away or disappear into a void.
Lexus Hologram by Team One

This life-sized ?Äúhologram ?Äù appeared in Lexus storefronts around the United States in 2005. The image, which was projected on a nearly invisible screen, was fully interactive, and allowed passersby to spin the car, change its color and even drive it through a virtual landscape. Imaginary Forces created the Animations. Vizoo developed the projection technology.
O2 Flagship Store Multimedia Strip by art+com

On december 2nd, 2004 the O2 cell phone company opened its first German flagship store in the city of Munich. The central feature of the shop is an 18 meters long interactive multimedia strip. This interactive surface provides customers with a whole new shopping experience. Along the entire length of the multimedia strip customers are able to call up detailed information on products and services offered by O2. The installation winds its way through the room on various levels, starting as an interactive floor projection and flowing into a multimedia tabletop before becoming a wall projection. The project was realised in cooperation with Dan Pearlman, the Berlin agency for brand architecture. Dan Pearlman is responsible for the design of the Shop.
Wooden Mirror by Daniel Rozen

Wooden Mirror explores the line between analog and digital. In the essence of the piece is the notion of inflicting digital order on a material that is as analog as it gets - wood. The artist took the computational power of a computer and video camera, and seamlessly integrated them into the physicality, warmth and beauty of a wooden mirror. The piece reflects any object or person in front of it by organizing the wooden pieces. It moves fast enough to create live animation. The simple interaction between the viewer and the piece removes any uncertainty regarding its operation, it is a mirror. The non-reflective surfaces of the wood are able to reflect an image thanks to the involvement of the computer that is manipulating them to cast back different amounts of light as they tilt towards or away from the light source.
EnterActive by Electroland

This project consists of a luminous field of LED lights embedded into the entry walkway that respond to the presence of visitors; a massive display of lights on the building face that mirror the patterns of the entry; and video displays in the lobby and entry areas. Environmental intelligence and surveillance of human activity are combined with a video-game sensibility.
Explore Intel by art+com

This multimedia installation for Intel allows visitors to browse interactively the world of Intel. It presented Intel ?Äôs many faces to members of the public at the CeBIT 2005 Exhibition in Hanover. It has a touch-sensitive surface that resembles a large wafer. It is designed to provide insight into the aspects of the company that are less familiar to the general public. The installation focuses not on the bare facts of product lines but more on the company ?Äôs personal side, its soft skills. Explore Intel presents a media demonstration of the company ?Äôs history, its key personalities, technological milestones notched up over the years, current research areas and social projects.
Text Rain by Camille Utterback

Text Rain is an interactive installation in which participants use the familiar instrument of their bodies, to do what seems magical ?Äîto lift and play with falling letters that do not really exist. In the Text Rain installation participants stand or move in front of a large projection screen. On the screen they see a mirrored video projection of themselves in black and white, combined with a color animation of falling letters. Like rain or snow, the letters appears to land on participants ?Äô heads and arms. The letters respond to the participants ?Äô motions and can be caught, lifted, and then let fall again. The falling text will ?Äòland ?Äô on anything darker than a certain threshold, and ?Äòfall ?Äô whenever that obstacle is removed. If a participant accumulates enough letters along their outstretched arms, or along the silhouette of any dark object, they can sometimes catch an entire word, or even a phrase. The falling letters are not random, but form lines of a poem about bodies and language. ?ÄòReading ?Äô the phrases in the Text Rain installation becomes a physical as well as a cerebral endeavor.
Nike iD Reuters Sign by R/GA

To help promote the relaunch of NIKEiD.com, NIKE enthusiasts and Times Square passers-by were invited to participate in the world ?Äôs first cellphone-controlled, commerce-enabled interactive experience. Set in the heart of Times Square, the challenge called for pedestrians to design the NIKE Free 5.0 shoe live on the 23-story Reuters sign. Participants used their wireless phone (unrestricted by carrier) to call an 800-number featured on the sign. After making the call, users were placed in a queue or prompted to begin the design session. They had up to 60 seconds to create a design from a modified palette of five base colors. Users navigated color changes with their keypad, pressing 2 (upper), 4 (swoosh & swoosh border), 6 (collar & midsole) and 8 (laces).
After they finished their design, an SMS message was sent to their mobile phone that included a link to a WAP (Wireless Application Protocol) site, where users could directly download a ?Äúone size fits all ?Äù mobile wallpaper of their newly created shoe, complete with a stamped ?ÄúTimes Square ?Äù message to serve as a souvenir of the experience. The SMS message also contained a unique code and a text link to nyc.NIKEiD.com, which served as a special gateway page into NIKEiD.com. By entering the unique code and selecting gender on this page, participants could retrieve their Times Square creation, with the option to further customize the shoe (i.e., cycle through more colors and/or add their tag or initials) and then add to cart for purchase. The experience ran from May 2 - May 27.
Cherry Blossom by Antenna Design

Cherry Blossom was designed for the Cooper-Hewitt ?Äôs National Design Triennial to activate the Grand Staircase of the historic Carnegie Mansion and get museum visitors to use the staircase to see the upstairs galleries. The presence and movement of visitors on the staircase triggers animated cherry blossoms projected onto a two-story high semi-cylinder in the center of the staircase. When someone walks on the stairs, each step triggers the projection of a ring of swirling cherry blossoms, relative to that step, accompanied by a sound effect. The more people there are on the staircase, the more blossoms get triggered.
Flower Power by Antenna Design

For three weeks, the windows of the Bloomingdale ?Äôs department store on Lexington Avenue were abloom with a row of 32 five-foot-tall neon floral sculptures set against a white spandex backdrop. Motion sensors designed to respond to people walking by triggered the flowers ?Äô illumination and ambient sound. As people move past the store ?Äôs Lexington Avenue windows, the first flowers triggered quickly fade out while new ones brighten up, leaving a wave-like trail behind every passerby. As more people pass by, the illuminated flowers create a brilliant display of light and sound.
Audio Grove by Christian Moeller<

This interactive light and sound installation, consists of a circular wooden platform 12 metres in diameter, on which 56 vertical steel posts extend 5.5 metres up toward the ceiling. Each of the steel posts is connected to a touch-sensitive sensor system. This forest of vertical steel posts is an interface through which light and sound can be physically experienced and controlled. Visitors touching the posts can evoke a soundscape which always results in a harmonic whole whatever the conceivable combination of interactions. To accomplish this, the acoustical structures were perfected within a physical modeling system. The visual component of the installation is a lush, composable texture of light and shadows. Spotlights placed in a circle around the installation project through the structure of steel posts onto the floor of the installation. According to the visitors ?Äô interaction with the poles, the spotlights illuminate different positions on the floor and draw shadow line textures onto the installation ?Äôs ?Äúcarpet of light ?Äù.
Digital Depot by Lust

The Digital Depot is a permanent exhibition space that features 2 main areas. The first is called the DataWall which showcases a revolving selection of 60-80 works of art presented on a large 2-sided wall. In front of these works of art are 6 free-standing panels of glass which can display varied information and digital content regarding the objects of art. This content is presented in a highly interactive manner using an intuitive touch system. The other area is called the DataCloud which is a spatial visualization of the real-time database of 117,000 works of art in the entire Boijmans collection. Each piece of art is represented by a point in 3D space. All of the points form a colorful universe visually quantifying an extremely abstract term as ?Äò117,000 works of art ?Äô to the visitors of the museum.
Samsung Experience Spatial Narrative by Bell & Cup

The Samsung Experience is a permanent venue, situated on the third floor of the Time Warner Center in the heart of Manhattan, New York. Design and communication ?Äôs company, Imagination (USA) Inc., assisted Samsung in creating this ground breaking, interactive brand experience. The space features all of Samsung ?Äôs latest technology presented as luxurious design integrated into one ?Äôs lifestyle. There are large-scale interactive works utilizing Samsung products throughout the Brand Experience. Spatial Narrative is the largest of the four, located at the entrance of the space. It features the 20 ?Äôs era-influenced fashion of Ashleigh Verrier, Parsons Designer of the Year. Models wearing Ashliegh ?Äôs Fall fashion line are placed in each pole, allowing the visitor to move freely around them. Conceptually, each character is part of a larger virtual experience; the visitor may discover through spatial references that they are in the middle of a virtual ?Äôspeakeasy ?Äô, a modern version of the prohibition-era bar.
Churchill Lifeline Table by Small Design

The Churchill Museum opened to the public on 11 February 2005. Small Design Firm developed the centerpiece interactive for the new space, which is connected to the Cabinet War Rooms in London. The commissioned piece is a 50-foot long table, with projections spanning the entire surface. Over three thousand documents written by Churchill and his comtemporaries and photograps spanning a century of British history can be browsed by museum goers using a new touch based interface. Documents are arranged in chronological order and are explored via touchstrips placed along the length of the table. The table was designed in conjuntion with Casson Mann, UNA Design, and Electrosonic.
Listening Post by Ear Studio

Listening Post is an art installation that culls text fragments in real time from thousands of unrestricted Internet chat rooms, bulletin boards and other public forums. The texts are read (or sung) by a voice synthesizer, and simultaneously displayed across a suspended grid of more than two hundred small electronic screens.
Nobel Peace Center installations by Small Design

The Nobel Peace Center in Oslo, Norway, is a new museum commemorating the achievements of all the Peace Prize winners. Small Design was asked to help design and build four interactive exhibits for the building. Justin Manor was the lead software architect of an interactive book that tells the story of Alfred Nobel ?Äôs life. Museum goers encounter a book with nothing printed on the pages, where all content is projected from above. RFID tags in each page let the system know which page is opened to, and the content changes as the pages are flipped. A camera tracks the users hands, and more detailed text can be exposed as the user touches the images on each page.
SPOTS light and media facade by realities:united

Potsdamer Platz in Berlin is a place of restlessness and constant motion. 70,000 people pass through here on any given day. Businesspeople, travellers, cultural tourists: all of them in a state of transition and change. ¬ªTransition¬´, an exhibition on view on the SPOTS light and media fa"?ßade on Potsdamer Platz from March 1 through June 8, 2006, picks up on this state of waiting and interprets it as art. The signs, film sequences and images on display are the work of internationally renowned artists fettFilm, Jonathan Monk and Terry Gilliam and are in the tradition of ¬ªExpanded Cinema¬´, which combines different levels of perception in film, performance, theatre and installation art. For ¬ªTransition¬´, the artistic positions leave their traditional display context and are transferred to the building ?Äôs architecture: The architecture itself becomes their stage.
BIX light and media facade by realities:united

A permanent light and media installation for the Kunsthaus Graz in Austria by realities:united architects from Berlin. A matrix of 930 fluorescent lamps is integrated into the eastern acrylic glass facade of the biomorphic building structure of the new Kunsthaus in Graz, Austria. Through the possibility to individually adjust the lamps ?Äô brightness at an infinite variability with 20 frames/second images, films and animations can be displayed - the Kunsthaus ?Äô skin is transformed into a giant low resolution computer display.
Floating Numbers by art+com

The central element in this exhibition is a 9-metre long interactive table with a mass of numbers flowing in a continuum on its surface. Individual digits appear randomly at the surface of this stream of numbers and, once touched by a visitor, surrender their secret in text, pictures, films and animation. The significance of the numbers materialises from the various perspectives of science, religion, art or one ?Äôs outlook on everyday life. A large-scale projection system and a touch-sensitive table surface form the elements of this media installation. Visitors ?Äô exploration of the world of numbers is a fascinating hands-on experience. H"?ºrlimann + Lepp Ausstellungen helped to develop the idea and content.
Saturn Skydome by Obscura Digital

How do you help people experience a roadster before the roadster is built? How do you immerse people in engineering in a way that ?Äôs entertaining and interactive? That was the dual mission behind the Saturn Skydome, which made its debut at Wired Next Fest. A massive 360-degree projection screen let people feel what it ?Äôs like to put the top down, look up into the blue sky and see the clouds scroll by. Meanwhile, interactive touch screen and never-been-seen before projection technology allowed visitors to peel back the sheet metal, look inside the SKY, and better understand how engineering can rekindle a love of driving. Obscura Digital developed the exhibit and projection technology.