Required Reading for BFA Electonic Arts students all patterns

Information Arts: Intersections in art, science, and technology, Stephen Wilson, MIT Press, 2002

Reading Digital Culture, ed. David Trend, Blackwell Publishers, 2001. ISBN: 0-631-22301-0

Snap to Grid: A User's Guide to Digital Arts, Media, and Cultures, Peter Lunenfeld, MIT Press, 2000. ISBN: 0-262-12226-X

Essential McLuhan, eds.Eric McLuhan & Frank Zingrone

Understanding Media, Marshall McLuhan, reprint MIT Press, 1994.

"The Work of Art in the Age of Mechanical Reproduction" Walter Benjamin. Found in Illuminations, ed. Hannah Arendt, Schoken Books: NY, 1968.

Postmodern Currents: Art and Artists in the Age of Electronic Media, 2nd Edition, Margot Lovejoy, Prentice Hall: 1996. ISBN: 0131587595

Art in the Electronic Age, Frank Popper ,Thames & Hudson: 1997. ISBN: 0500279187

Criticizing Art: Understanding the Contemporary, 2nd edition, Terry Barrett, Mountain View: Mayfield Publishing, 2000.

Criticizing Photographs: An Introduction to Understanding Images,
Terry Barrett, Mountain View: Mayfield Publishing, 1994.

Recommended Reading

MULTIMEDIA from Wagner to Virtual Reality by Randall Packer (Editor) Publisher: W.W. Norton & Company; 1st edition (January 15, 2001) ISBN: 0393049795

Hamlet on the Holodeck : the future of narrative in cyberspace by Janet H. Murray. New York : Free Press, c1997

Art on the Edge and Over: Searching for Art's Meaning in Contemporary Society 1970s-1990s, Linda Weintraub & Thomas McEvilley, Art Insights, Inc., 1997. ISBN: 0965198804

Art with a Difference: Looking at Difficult and Unfamiliar Art, Diepeveen & Van Laar, Mayfield, 2001. ISBN: 076741909X

Utopian Entrepreneur, Brenda Laurel, MIT Press, 2001.

Computers as Theater, Brenda Laurel

The Language of New Media by Lev Manovich, MIT Press; 2001 ASIN: 0262133741

VIRTUAL ART From Illusion to Immersion by Oliver Grau, The M.I.T. Press, 2003, ISBN 0-262-07241-6

Being Digital, Nicholas Negroponte, Knopf, 1995.

The Medium is the Massage: An Inventory of Effects, Marshall McLuhan and Quentin Fiore, Gingko Press Inc. ISBN: 1584230703

Reflections On and By Marshall Mcluhan: Forward Through the Rearview Mirror, Eds. Paul Benedetti and Nancy DeHart, Prentice Hall, 1997. ISBN: 0-26252233-0

LEONARDO, journal--in Meriam Library and online

Simulacra and Simulalation, Jean Baudrillard, trans. Sheila Faria Glaser, University of Michigan , 1994, ISBN: 0-472-06521-1

The Vision Machine, Paul Virilio, 1994.

On Longing : Narratives of the Miniature, the Gigantic, the Souvenir, the Collection, Susan Stewart, Reprint edition (May 1993) Duke Univ Press; ISBN: 0822313669

Inside the White Cube: The Ideology of the Gallery Space, Brian O'Doherty, University of California Press; ISBN: 0520220404

Art on My Mind: Visual Politics, Bell Hooks, New Press, 1995; ISBN: 1565842634

Outlaw Culture: Resisting Representations, Bell Hooks, Routledge, 1994; ISBN: 0415908116

Active Sights: Art as Social Interaction, Leonard Diepeveen and Timothy Van Laar, Mountain View: Mayfield Publishing, 1998.

Art & Fear,
David Bayles and Ted Orland,Capra Press, 1995.

Simians, Cyborgs, and Women: The Reinvention of Nature, Donna J. Haraway, Routledge, 1991; ISBN: 041590387

The Computer in the Visual Arts, Anne Morgan Spalter, Addison-Wesley Pub Co., 1999; ISBN: 0201386003
 
 

Organizations & Publications

ACM Siggraph, dedicated to the generation and dissemination of information on computer graphics and interactive techniques. www.siggraph.org

Convergence: The Journal of Research into New Media Technologies, www.luton.ac.uk/Convergence

fineArt forum = art + technology net news, www.fineartforum.org

ZeroOne, The Art and Technology Network, www.groundzero.org

LEONARDO / the International Society for the Arts, Sciences and Technology. Journal in Miriam Library. On-Line at: mitpress2.mit.edu/e-journals/Leonardo/index.html

RHIZOME, www.rhizome.org

Laughing Squid, www.laughingsquid.org
Underground art and culture from San Francisco and beyond! Provides listserve of opportunities in the Bay Area

YLEM, Artists Using Science and Technology, www.ylem.org

Electronic Arts | Department of Art and Art History | CSU Chico