Faculty & Staff

Clarke Steinback, Ph.D.

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Dr. Clarke Steinback is a professor of Computer Animation and Game Development (CAGD) covering a wide-range of subjects including 3-D modeling, concept design, storyboarding, video game design, web page design, graphical user interface, and programming.  He is the undergraduate advisor as well as a key architect in the creation of the Computer Animation and Game Development Program.

He received his B.S. from UC Riverside, his M.S. from UC Davis, and his Ph.D. from UC Santa Cruz. Dr. Steinback worked as a Technology Consultant providing technology assessment for various companies both national and international before working with game development startups and running technology businesses. He is currently a principal in a game startup developing and publishing a variety of games on multiple platforms.

Here at CSU, Chico Dr. Steinback has created the CAGD Program, developing curriculum which embraces the industry pipeline and process while providing advising for over 200 majors. Currently he is the Program Director for CAGD, a position he has held since the inception of the Program.

With a diverse industry and academic background including biology, biomedical engineering, computer graphics, web technologies, computer science, video game development, and assuasive technologies, Clarke brings a wealth of practical and technical experience to the program.  His Ph.D. in computer science from University of California Santa Cruz focused on computer animation and computer-generated sign language.
Clarke encourages students to explore their creativity both in the classroom setting as well as with outside work through the student Computer Graphics Club and independent projects.

Kevin Taylor

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Kevin Taylor is an artist and games developer from the UK, where he worked as a lead level artist for Rebellion Games. Here he created 9 titles for publishers such as Konami, Sega, Activision, Lucas arts and Bethesda Softworks.  Kevin’s 2D work has been displayed in art galleries in Europe and the US, with his professional work including published comic books and conceptual artwork for Square Enix in Japan. His literary publications include a recent book on the cultural impact of video gaming, with presentations focusing on the technical and creative application and direction of 3D production. Kevin’s interests include VR and AR, and how these can augment existing creative avenues in and beyond animation and games. As a first generation graduate, Kevin is focused on ensuring students gain a high quality, practical education that will see them to successful careers in creative development.

John Pozzi

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John is a lecturer in Computer Animation and Game Development with a background in drawing and painting (both digitally and traditionally), 2D and 3D animation, video editing, concept design, background design, and storyboarding. He offers students new and fresh perspectives to their projects while bringing with him a variety of experiences shared with industry members.
With a master's degree in Studio Art and Computer Graphics Production, John comes from an integrated background of traditional and modern media. His emphasis is in multi-media application and integration as well as animation and graphical illustration. With an extensive background in various areas of the production pipeline he brings a wealth of diverse knowledge to the students.
John is an upbeat, energetic instructor that stresses on the importance of effectively communicating stories through visual media. He utilizes the classroom as a means of collaboration and peer reinforcement to offer students a network of feedback on their work. His passion and expressiveness create an ideal synergy in the classroom.

Frank Pereira

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Frank Pereira is a lecturer in Computer Animation and Game Development with a background in digital photography, drawing, concept design, sculpture and 3-D modeling.  He has been active in the program since before its official launch and he actively works with students on course and outside projects to assist them in expanding their knowledge and express their creativity. 
With a fine arts background coupled with his master's in Applied Computer Graphics from CSU, Chico that focused on the production process used in industry and in depth study of 3-D character modeling, Frank brings artistic and practical skills to the program and his courses.

Frank's teaching mission is to broaden the student's knowledge of the fundamentals of art and to foster possibilities for their creativity. He wants students to graduate with the skills needed to succeed in this ever-growing field.

Mark Pullyblank

Mark Pullyblank

Mark is a lecturer in Computer Animation and Game Development with a background in feature animation working for a decade on feature films such as Avatar, The Adventures of Tintin and The Watchman at a number of studios including Weta Digital and Sony Imageworks.  He has also worked as animation supervisor on such films as, Night at the Museum, Journey to the Center of the Earth, and others.  For the past four years he has been a mentor at the online school, Animation Mentor.com where some of his students have gone on to work at studios such as Blue Sky, Sony Imageworks, and Dreamworks. 

He brings with him a deep understanding of high end studio pipelines, animation workflow, and a genuine enthusiasm for the art of animation that he extends to his students.

Jeff Underwood

Jennifer Underwood

Jeff is a lecturer in Computer Animation and Game Development with a background in video game design, video game production and programming.  Jeff is a graduate of California State University, Chico with a bachelor’s degree in Computer Science. Upon graduating, Jeff co-founded a game studio, which is also located in Chico, where he continues to function as Chief Technical Officer and Executive Producer. 

 He maintains a wide variety of skills and a deep understanding of game studio pipelines, workflows, and a depth of knowledge of the gaming industry that he extends to his students.

Jennifer Underwood

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Jennifer Underwood is a lecturer in the Computer Animation and Game Development Program (CAGD), currently focusing on and maintaining a background in digital photography, 3D modeling, 3D modeling with a concentration in game modeling workflow, game design, and pre-production story creation.

Jennifer holds an Interdisciplinary Master’s Degree in Game Development and Interactive Environments and emphasizes the use of game technology in the creation of graphical, immersive learning environments.

As CAGD students are embarking in a career in entertainment and media, Jennifer is a proponent of ePortfolios and portraying the graphical and textual presentation of CAGD student academic accomplishments throughout their academic career.

Having been involved in the CAGD Program since 2010, Jennifer has cultivated a knowledge of the Program in which she currently extends to students for guidance in their academic career. Likewise, she stresses to students the importance of making the most of their academic opportunities and the creation of products through academic assignments and projects that will foster knowledge and skills in their chosen path within CAGD.

Christina Backlund

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Christina Backlund is a lecturer in Computer Animation and Game Development with a background in fine art, digital art, 3-D modeling, and 3-D animation. Christina’s mission is to help students broaden their knowledge and talents as a digital artists and animators.  She has a Bachelors of Science, Computer Animation and Game Development: Animation Production from CSU Chico. She looks forward to helping students with the breadth of her knowledge.

Dan Alioto

Dan Alioto Photo

Daniel Alioto is a Lecturer in the Computer Animation and Game Development Program. Daniel spent 13 years in the game industry mostly as a Producer and has shipped over 10 titles including three AAA titles: The Sims 2, The Sims 3 and SimCity Societies. He has worked for Studios like Electronic Arts, EnVie, Zynga, and GREE.



Connor Zelinsky

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Conner is a lecturer in Computer Animation and Game Development with a background in Digital Photography and 3D Modeling. With a Bachelors Degree from Chico State in CAGD and a Master's Degree from the Glasgow School of Art in Heritage Visualization, Connor has a mixed background, combining the disciplines to create 3D digital records of heritage sites for various sites.